Grimdelve Demo Update V. 0.1.1
A few simple quality of life updates to improve the user experience and add general epicness:
1: Fixed a few character portraits (still using lots of placeholder art but made it match character sprites better).
2: Added the functionality to type on keyboard when naming your lantern (huge W, changed my life).
3: Added more feedback to actions to make the impact of things clearer (also updated some... critical sprites).
4: Added an exit option to the title screen.
5: Fixed a bunch of minor spelling and grammar issues (as well as changing some instances where the old currency name was in use. I mean cmon, who can say "Pfennig" properly anyway...)
If you catch any other issues while trying out the demo, please consider filling out the in-game form or contacting me: toasty.rpgtime@gmail.com. I am still hard at work continuing the narrative of Grimdelve. I hope to get the demo to around an hour of playtime by the beginning of summer with a planned final run time of 4 hours! I'm trying to set a timeline for myself to be finished in a year (unlikely but I'm a hard worker so who knows), wish me luck! Expect lots of updates along the way.
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Grimdelve Demo
A unique, story-driven RPG inspired by genre masterpieces like Underrail and Disco Elysium!
Status | In development |
Author | Toasty |
Genre | Role Playing, Adventure, Puzzle |
Tags | Alternate History, Meaningful Choices, Pixel Art, RPG Maker, Story Rich |
More posts
- MAC SUPPORT + Version 0.1.25 days ago
- First Demo Content Update!13 days ago
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